Kill Screen

By: Benjamin Reeves

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Video game designer Jack Valentine's discovery of his partner and best friend Dexter's body floating in a bathtub is the starting point for this surprising story about video game designers who meet up with a rogue bot that jumps off its prescribed game path and charts its own course.

This tight, dramatic read is as fast-paced as a marble game and filled with drama, taking one surprising twist after another, leading the reader on and making it hard to put it down.

Game culture has long been a part of life, from the early marble games young children shot outdoors on smooth dirt to today's sophisticated fast-paced video games. This book hints at yet another next gaming step.


I found this story as riveting as the video games I played at an earlier stage of my life, and the story held my attention to the end, leaving me wondering what the next step of games may turn out to be, because there will always be games, and have been since the distant past days when boys drew circles in the bare ground and took turns gaming with their small pebbles.

The author has a talent for connecting opposites in words that register with the reader. For example, "There is nothing between the cold slap of ocean water and the warm scratch of a thermal blanket."

However, typos distract the reader; the story needs editing. For example, "she could recall every name, date, and random detail that that was place(d) into her mental filing cabinet..."

The story still had as many twists and turns as any good video game. Every time I thought I knew where it was heading, I was in for another surprise, and like any good game it left me feeling satisfied at the end, and still surprised.

Note: I received a copy of this book from the author in exchange for an honest review. 

*Reviewed by guest reviewer, Delores Goodrick Beggs.


Benjamin Reeves @ Game Informer

Benjamin Reeves @ Goodreads